Necropolis
The necropolis serves as the central command structure of the undead army.
Lumber harvested by ghouls is processed and loyal acolytes train for tasks from
their undead masters. Even when unattended, the vengeful spirits of the dead
protect the necropolis from enemy attackers. In time this structure can be further modified to become the halls of the dead.
Crypt
At this site, undead minions are summoned into the service of the Scourge.
Here gargoyles are made animate and given deadly attack capabilities.
Ghouls are trained to cannibalizing fallen foes to renew strength. Crypt
fiends are empowered to cast their inescapable webs.
Graveyard
Servants of the Undead tirelessly study the arcane arts in an effort to imbue
weapons and armor with unholy power. The graveyard, like the necropolis,
is able to process lumber for weapon and armor construction. This building
also pulls fresh corpses from deep within the earth, exhuming them for use
by the vile necromancers.
Ziggurat
These towers of the ancient spider kingdom of Azjol-Nerub are called into
service once again to provide a source of raw energy for undead forces.
Several ziggurats are required to sustain a high number of Scourge warriors.
In time, these towers can be further empowered to provide protection.
Spirit Tower
Once infused with the restless spirits of the vengeful dead, spirit towers present a formidable defense. The wraiths of the tower attack with supernatural
efficiency, and quickly add enemy forces to the ranks of dead. Multiple towers in an undead city will chill the heart of even the most courageous foe.
Halls of the Dead
As the presence of the Undead in the living world grows stronger, further modifications to the command structure become necessary. Transforming a necropolis into the halls of the dead gives the Scourge power to raise more ancient
structures and advance their cruel efficiency. With continued advancement, the
halls of the dead may be further modified.
Temple of the Damned
Once used by the orcish horde to channel demonic energies, the
Scourge has now reclaimed this powerful edifice. From the Temple
the insidious necromancers emerge to animate fallen corpses and
the tormented spirits of the banshees are called into service.
Slaughterhouse
Meat at the slaughterhouse is used to serve the twisted purpose of the
malevolent Scourge. Grotesque, monstrous abominations are pieced
together and instilled with the single purpose of killing. Meat wagons
are constructed to lob plague-infected body parts at the enemy
Altar of Darkness
This structure serves as a channeling nexus for the Scourge’s dark
restorative powers. When a hero falls in battle, his essence may be
recalled to this site, where it is given new, unholy life. Provided
that the building stands and resources are sufficient, undead
heroes will not stay dead for long.
Black Citadel
When the powers of the Undead in the living world become fully
manifested, further modifications to the halls of the dead become
necessary. Building of the black citadel allows the Scourge to operate at peak efficiency. Along with this modification comes increased
fortification, making the black citadel a truly formidable stronghold.
Boneyard
The boneyard is the home of the frost wyrms, once magnificent
dragons now reduced to skeletal frames, manipulated by the
dark magic of the Scourge to serve the Lich King. Frost wyrms
have a crippling ability to cast their freezing breath onto enemy
forces and buildings. In large numbers, frost wyrms present a
truly dominating force.
Sacrificial Pit
The sacrificial pits of Azjol-Nerub were used long ago to sacrifice
enemy forces in exchange for success in battle. Undead forces may
be sacrificed at this location to call forth a shade, an invisible wraith
capable of spying on the enemy, detectable only through magic.